Lesson 24 — IR Countermeasures

Lesson 24 — IR Countermeasures#

L23 built the infrared seeker; this lesson fights it. Every countermeasure is a move against the seeker's information — starve the track, clutter it, deceive it, or damage it — and every move is answered, from the flare to the IRCCM cue triad to the DIRCM laser. That move–countermove duel is the whole lesson.